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That aside, I had to get the hang of making collapse models, setting up contact points and damage textures. Bringing myself back around into shape and getting back on track was the biggest speed bump we have faced. SighNapse: In late 2010/early 2011 we had a long hiatus in which I grew increasingly displeased with our existing assets and direction. There are always bumps in the road, but did guys face any within the development? R3ven: My main goal behind Synergy is, as I stated earlier, to help me get into the game development industry. Then it evolved from there Are there any main goals behind this project? SighNapse: Get it done and get it done right, then use it with Frontline to help me get into the industry. So how did you first come up with your new style for Yuri? SighNapse: I found myself watching Battlestar Galactica, The Plan again and within five minutes I found myself modelling what became the Bio Reactor without even thinking about it. It only takes a few minutes to think of how we can fill a role in the faction without just taking the idea directly from Yuri’s Revenge. SighNapse has almost hurt himself in creativity in making some of the units and buildings.
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R3ven: I personally think that what makes Synergy unique is not the ideas behind it, as a Yuri Mod and how there are so many Yuri’s Revenge mods out there that it’s almost a bland idea now, but our own touch to making Yuri detailed. We on the other hand bring forward and develop a classic faction from a previous title in the series. What do you think that makes the Synergy so unique, what are the difference comparing to the other mods? SighNapse: For Red Alert 3 and much of the C&C franchise in general, other mods are remakes, total conversions, pick n’ mix and new and original faction additions. Where we started working together was sometime in April 2010 when SighNapse PM’ed me and asked if having Ore Nodes and Ore Fields at the same time was possible.Īnd the rest is history. Ironic that all of those assets that I originally wanted to salvage have since been scrapped R3ven: The origins of Synergy are, as many people guessed when we started the project, an RA3 mod that died called Resurrection. Next thing we know we’re planning Synergy. After it died at the end of 2009 I found myself left sitting on a pile of unused assets so in the interest of making something out of them I contacted R3ven (formerly Huhnu) about some code. Well, as we can see in the mod there are so many great creations or we should say the whole project is, so how did the idea of this project come to your minds? SighNapse: I joined a long since dead Red Alert 3 mod in the summer of 2009. Let’s talk about your mod now, what is the Synergy really about? SighNapse: Synergy adds an updated Yuri faction into Red Alert 3, updated in the sense that the Allies in Red Alert 3 are not an exact remake of the Allies in Red Alert 2 though the feel is the same and some classic units make a return! R3ven: Synergy has mainly become a project of ours to show the in depth details and professionalism we both can get to in game development and thus to help us in the future where we hope to go into the game development industry. I work on the Paradox mod as Leader and main coder as well, though as many know I’ve been focusing on getting Synergy done. R3ven: I’m a 16 year old in my Junior year of High School. Now before we start with the mod, can you guys tell us something about yourselves? SighNapse: Sure, I’m 17 years old and have nothing better to do. We catch up with SighNapse and R3ven from the Red Alert Synergy mod development team to discuss the current status of their mod for Red Alert 3.
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Red Alert Synergy brings together the best of the Red Alert series into one unofficial expansion pack! Behold the return of Yuri with a.